Game Engine

Take me to Juicy

This game is a rendition of the classic arcade game “frogger”. In this game, however, the two players are a small snail trying to move through moving cars and alligators in order to get to a treasure in under 60 seconds. The other player is a small fish, who is trying to guard and protect her treasure, by shooting bubbles and trying to catch the snail. The snail is playing offense and the fish is playing defense. If the snail touches the bubbles, fish, or obstacles, she gets sent back to the beginning of the map. This game is loosely inspired by our pet beta fish Gasoline and the snail she killed this year named Juicy. I love the game Frogger and wanted to combine the two elements. To start the game, press button z. In order to move the snail, use WASD or the joystick. To move for the fish, use the joystick or TG and V to shoot bubbles. The high score element of this game is kept on the snail, as the fastest time to get to the treasure.

Burrito Generator

I thought it would be funny to use the code learned in class to make something related to food. In this generator, the burrito bowl is a mouth that has opinions about the objects generated. For example, he tries to close his mouth in time because he doesn't like tomatoes, and once 30 ingredients are generated, he can't take it and throws it up. The ingredients and face were made in a blender, which is a tool I have never really learned and tried for this project. It was one of the goals for this project for me and I feel proud of the objects I created. The ingredients generate in random areas and sizes within the boundaries of the mouth. The game can be played as many times as wanted since once the mouth vomits the ingredients, it starts fresh again. The gameplay is really simple, you just have to press the space button.